Offline tower defense game where you hold shelters against debt registries. Build from eight tower families and a hero, using specializations to handle ten enemy roles across missions, endless runs, and expeditions.
Quiet Bastion is an offline tower defense game for Android. You hold the shelters of the Unlisted Valley against Assessory debt registries and the enforcement raids sent to collect on them. Households in the valley keep their own cipher keys, pass sealed messages, share open equipment patterns, and cooperate by choice.
Build from eight tower families and the hero Mara, then shape each defender with role specializations and skills. Ten enemy roles test different parts of a layout, so routes, chokepoints, and targeting priorities matter. Play missions, endless runs, two-stage expeditions, and special missions. Eight ordinary maps offer short and long routes, separated entries, and shared chokepoints. Pause at any time to plan upgrades, queue purchases, and adjust targeting before the fight resumes. Game speed settings range from 0.5x to 10x, and your preferred speed is remembered.
Progress and achievements are saved on your device. The field guide lists comparable stats by tier and wave, with lore kept in its own section. Everything runs on the device without a network connection or telemetry.
Summary generated by Zapstore from source.
Original description, as the developer published it.
Stacked in
Latest release
It asks for no sensitive access. Data stays on the phone.
Release notes
Quiet Bastion 0.12.0
Speed Manual 5x and 10x speeds join the existing options. Your preferred speed is saved across restarts and new games. Danger slowing and pause are unchanged. Real speed at 5x and 10x depends on device and load.
Specialization The specialization graph is more compact; every role and skill choice stays clickable. Buy and Queue stay pinned below the scrolling details. Minus appears only when the selected choice is queued. Double-tap a graph node to buy it or queue a compatible plan. Double-tap a map tower to upgrade or rebuild it. Single taps select. Deeper choices can build on prerequisites already in the queue. Queue the prerequisite upgrades or skills first, then add the deeper choice.
Tower upgrades Regular towers use one upgrade control. Center buys the next upgrade, while right plans the next projected queued tier. Left removes the last queued upgrade and hides when empty.
Queue The first otherwise-ready purchase now reserves credits until it is funded, so later cheaper purchases leave them untouched. Entries waiting on XP or wave gates may be skipped, so ready entries can go ahead of them. Prerequisites still apply and automatic repairs keep priority. Graph and list show saved credits and missing gates. The queue graph uses denser rows with readable connectors and the original global order. A pinned Delete control works from graph or list once an entry is selected and also removes dependent plans.
Install 0.12.0 installs over 0.11.0 and keeps your progress.
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