Oubliettes
Logic puzzle. Each grid hides a dungeon: work out where every wall is from the clues, with no guessing needed. Every grid has exactly one solution.
Oubliettes is a logic puzzle. Each grid hides a dungeon: work out where every wall is from the clues, with no guessing needed. Every grid has exactly one solution.
Rules
The numbers along the edge give the number of walls in each row and column.
Monsters and chests are never walls.
Every monster sits in a dead end, and every dead end holds a monster.
Every chest is in a treasure room: 3×3 open cells, one chest, one opening.
Elsewhere, hallways are one cell wide and the whole dungeon is connected.
Features
Campaign: 250 levels that are the same for everyone, in five difficulties (6×6 to 14×14), all open from the start.
Endless: randomly generated grids in the difficulty you pick.
Daily: one dungeon a day, the last two weeks always open.
Tutorial: lessons you solve step by step, one technique at a time, then practise alone.
Hints that teach: where to look, then why, then which cells.
Share a solved grid as text, without its solution, and dig the one a friend sent.
Drag to fill a row or column, undo and redo, progress and history saved after every move.
Screen reader support, a magnifier and two-finger zoom for large grids, plain digits and a calm mode without animation.
Endless grids are generated on the device. No ads, no tracking, no account.
Original medieval music loops and sound effects, with volume sliders.
The app never uses the network: it does not ask for the Internet permission.
Summary generated by Zapstore from source.
Original description, as the developer published it.
Latest release
The catalog lists this app from
all3f0r1/oubliettes
and signs its releases. The developer has not claimed it.
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It asks for no sensitive access. Data stays on the phone.
Release notes
The campaign is a new one: the levels solved or begun in the campaign of 0.8 are forgotten, and the dungeons solved in it go to the gallery.
Changed
- The campaign has 250 new grids. In each difficulty the levels go from the one that asks for the least work to the one that asks for the most, measured as hints measure it, and they take turns: long hallways, branching ones, and treasure rooms, one or several. About half have a chest.
- Daily opens today's dungeon only. Those of the days before are let go, marks and all; the ones solved stay in the gallery and in the count.
- New art: walls marked side by side join into one stretch of stone, open floors are paved with four layings of flagstones, and the monsters, chests, torches and app icon are redrawn. Each difficulty has its stone: lavender for Novice, wet green for Easy, ivory for Medium, mauve below.
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